Graphics & systems
Ryukijano
Games and graphics got me into computers, and I still like the part where a picture has to be built. Photogrammetry in Unreal, CUDA, and a differential equation on the GPU are the same habit. From September to December 2024 that included the Dalton Mills reconstruction with the Science Museum Group and Leeds HELIX XR.
Sound: Know Me (Project 1) on SoundCloud.
Projects
- Agentic structure-from-motion2026
Hard photograph pairs, and an agent that chooses a tool for each one. Gabriele Berton's idea, my implementation, still in progress.
- CUDA Blackwell Labs2026
Twenty-two CUDA labs on a DGX Spark, from memory probes to hand-written FP4 tensor-core instructions.
- PCOS edge agent2026
A local-first router that decides which on-device model, memory store or cloud service answers a request, across Chrome, Android, iOS and a Pixel Watch.
- Dalton Mills VR Reconstruction2024
A VR reconstruction of Dalton Mills after the 2022 fire, for the Congruence Engine, built in Unreal Engine 5 with Leeds HELIX XR.
- AWS AI/ML Scholar2023
PPO agents in DeepRacer, trained until they could hold a line. Top 15% of the 2022–2023 scholarship league.
- Physics-Informed Neural Networks—
A PDE on the GPU, with the equation sitting inside the loss. Navier–Stokes, Burgers, CUDA and PyTorch.
- B3tt3r: 3D Reconstruction—
Two pictures, and a mesh that has to agree with both. Mast3r and Spann3r, wired together.
- CUDA Kernel Development—
A practice log I keep: one CUDA kernel, one question, and the CUDA-Q exercises beside it.